had to downgrade a few BPs,
but when copying a graph from UE5 to UE4, all links get missing.
workaround:
copy the source BP
paste it into a text editor (yes, really)
remove all occurences of “PinType.bSerializeAsSinglePrecisionFloat=False,”
copy all the text again
paste it into the UE4 BP
removing normally can be done by text editor’s find/replace command, replacing with -nothing-
some obstacles still apply, like float/double incompatibility of some functions, but it makes work a bit easier.
some can be soplved by using RB+‘Refresh Nodes’
just tried it again, from UE 5.2 to UE 4.26, and it worked.
I just had to create the missing variables via RM-“create variable” and replace all “real” pins with “float” pins, and then was able to compile it.
That EdGraphSchema_K2 has somtehing to do with the connection between two pins, but I don’t know any further details.
You may send me the copied text related to your graph that you are copying, and I may give it a try with 4.26.
Also you may try to locate a not too-big part which causes the issue, and recreate it in UE4, then copy both version and compare them to see what’s different. That how I found out the initial solution.