Hello! Made the door using Physics Constraint. I want it to open when my character passes through it. It does not open, but if it is pushed several times, it starts to work normally. The door itself is a Destructible Mesh. If you change it to Static Mesh, everything works fine. What could be the problem?
The way I dealt with this, was, I left it as a Static mesh, with box collision, when the box collision get a “SHOT”, destroy actor actor and replace it with destructible mesh and add damage.