Hey everyone, I can see it has been a long time since I updated this post. I’ve been working on Himeko Sutori every day. And finally, after four years of full-time work, and two years of Early Access, I finally launched Himeko Sutori’s full release yesterday.
Most devs I spoke to said that transitioning from EA to full release was mostly a non-event, with publicity roughly like a sale or a big content update. I think Himeko Sutori is going to be the exception. We had a huge day yesterday, and we’re still on top of Steam’s Popular New Releases and New and Trending lists. It’s no Subsistence yet
but Himeko Sutori might still end up being a success.
I still have a lot of work to do. I’d like to get back to fixing bugs and improving the game. But of course, that should have been done already, and I should be focusing on marketing and promotion. And of course I should have already made all of my promotional material before now. But I was too busy trying to cram in content (that I haven’t tested) before launch. Anyway, that’s all to say that I have tons of stuff I need to get back to work on. Thanks everyone for all of your support over the years.