Thanks [USER=“758”]Keehoon Ahn[/USER] and @Neongho. Early sales and Steam reviews look promising. I think with some more polish Himeko Sutori can be something great. Thanks for telling your friends Neongho! I appreciate you spreading the news.
Hello my friend.
WOW, congratulations! I have read every steam review of your game, man, this is something incredible for a first time release!!!
You deserve all this success brother!!! Your game really stands out from others, and I am not the only one who have seen this.
I hope have the same success whenever releasing my game on Steam also!
hey i saw a friend of mine culgann play your game on twitch : D was cool
Hey! Thanks for telling me about that @Neongho
The musician Sting once said that he knew that he was going to be a successful musician when he heard someone humming one of his songs. Maybe this is a moment like that.
For sure bro, you deserve all the success!!!
It’s been a while since I showed off any new screenshots. I’ve got some new battle maps and a bunch of new sprites for enemies and equipment. I’ve also been having a little fun with fog, lighting channels, and materials.
Amazing as always my friend
The diversity of your game has increased more. It looks good. ^^
Hey everyone, I can see it has been a long time since I updated this post. I’ve been working on Himeko Sutori every day. And finally, after four years of full-time work, and two years of Early Access, I finally launched Himeko Sutori’s full release yesterday.
Most devs I spoke to said that transitioning from EA to full release was mostly a non-event, with publicity roughly like a sale or a big content update. I think Himeko Sutori is going to be the exception. We had a huge day yesterday, and we’re still on top of Steam’s Popular New Releases and New and Trending lists. It’s no Subsistence yet but Himeko Sutori might still end up being a success.
I still have a lot of work to do. I’d like to get back to fixing bugs and improving the game. But of course, that should have been done already, and I should be focusing on marketing and promotion. And of course I should have already made all of my promotional material before now. But I was too busy trying to cram in content (that I haven’t tested) before launch. Anyway, that’s all to say that I have tons of stuff I need to get back to work on. Thanks everyone for all of your support over the years.
You’re one of the few UDK (or even UE4 devs) who’ve always had an incredible self-belief in your work and what it was all about. So I imagine that kind of passion will bring some serious success. The Steam crowd can be pretty fickle though. So I wouldn’t rush to compare your game to anyone else’s yet. Just keep bringing that same passion and see where it all goes. Best of luck dude.
I wish you success bro!
So… new forum format. I tried posting last night. Last night my only option was to tag my post. There was no way to view subforums. You could only view by recent and view by tag. I can’t say I’m a fan of the new format, but at least they brought the subforums back.
I have no idea where my post from last night ended up. So I’ll just post it here, on my game’s thread, which is where I wanted to post anyway.
This long after release, the time I spent working on the trailer probably isn’t going to lead to a huge increase in sales. But the old trailer was over two years old, and it was from before Early Access, so it definitely needed to be replaced. Better late than never, I suppose.
Himeko Sutori’s soundtrack is available on YouTube. You can find the playlist here:
New expansion coming soon! Check out Septaroad Voyager, built on top of the code and assets from Himeko Sutori.
It looks nicer.