Himeko Sutori, tactical turn-based JRPG, armies of hundreds of unique characters

Hey Franktech, thanks for the input. I think I’ll be redoing the trailer when I have more content from the official campaign done.

I’ve been redoing the starting city. Here’s what we have so far:

This is Sunrise Falls.

Your first task involves checking out various parts of the city. This will familiarize you with the controls and give some plot exposition.

Everyone warns you to stay away from the town’s world gate, but what you do is your choice.

When you first meet him, the girls’ father is too busy to talk. But if you listen carefully to the conversation between him and his guest, you’ll learn a little of what’s going on in the world.

You should be able to win your first battle, but if you’re not careful, you can lose your dog and fairy companions this early in the game.

This is the tavern (still in need of some NPCs) where you’ll recruit a few more party members before heading out on your adventure.

All of the Kismet and Matinee work is taking a little time, but I’m getting better at it. And hopefully once we’re out of the starting town, I can let all of the random generators and AI start doing more to push the game along.