Hillside sample, player falls through floor.

Hey there @aburns89! So issues like this can arise due to a number of reasons, the most common being the collision settings needing to be corrected, so I’d set them to block all (at least as a test to verify all is working well) for the bridge. If it still doesn’t make the connection, the player capsule could also need correction. I’d have to see your collision details for both objects to verify however.

In the second most common case, there could be collision shape issues. This could stem from the mesh not having a simple collision created for it, or is set to use the complex collision. You can check the object’s collision shapes by opening the object’s mesh details. You can create new simple collisions there as well.

And as a corollary, the water collisions may need to be corrected as well. Here’s a thread with the same issue and how to correct it if you are indeed missing the water channel: