Hello everyone! I’m having some trouble with my high score.
To clarify what I’m doing the high score blueprints inside of the ThirdPersonCharacter is working fine whenever the player gets killed by an object standing (if you touch it). However, I also have some actors that follows the player and if they touch you you get killed. The problem with this is that the high score is not working for those actors (the ones the follow the player). If I get a new high score and get killed by the actors then the score stays the same as the high score from the objects standing.
These blueprints I follow a YouTube video for the highscore. Sorry, I can’t remember who it was.
I tried to use the same functions inside of the Actors blueprints, but they don’t work at all. I also tried to use it as a function similar to the ThirdPersonCharacter and still nothing. I even tried to use the high score blueprints in the ThirdPersonCharacter event graph and nothing. I’m not sure why it won’t work for the actors.