Using the console command HighResShot crashes the game using packaged content.
If I issue the command in the same game running in PIE, I do not have a crash, even with very high multipliers.
This is using build 4.0.2 on Windows 7 Pro
Attached are the logs and Crash Dump Files[link text]
Does this happen in multiple projects or is it limited to a particular project?
I just tried it with the Realistic Rendering sample and has the same issue.
I should note that it actually generates the image before crashing.
I’ve attached the logs for that as well:
I have been able to reproduce this on my end and put in a bug report with this and my findings attached. Thank you and have a great day!