A procedural material-based (WPO) Wind Animation that infuses life into the environment.
Created mainly for the cloth assets, but not limited to them, this material function is a nice alternative to the real-time simulations.
It is a highly customizable system that allows you to achieve a wide range of wind effects, from a light breeze to a severe storm.
▶️ Wind Showcase as a Part of Another Project
▶️ Wind Usage and Its Possibilities
▶️ Learn How to Apply the Wind to Your Assets
📄 Fixes and New Features That Were Not Mentioned in the Video
| CONTENT:
1 x Cloth Fake Wind Material Function
1 x Gust Bending Material Function (basically a part of the material function above)
1 x Global Controller
1 x Example Map
| FEATURES:
Hybrid setup, including vertex paint and procedural masks.
Allows the creation of different weather conditions - from a light breeze to a severe storm.
A highly customizable layered system that allows precise control over the wind motion for assets with different physical material properties.
Managed by a single global controller.
| IMPORTANT INFO: The Wind Material Function is not cheap, though this may change over time as I find more ways to optimize.
Please keep this in mind before considering purchasing this product.
| SUPPORT:
━ Discord ━ Email: highpoly.forehead@gmail.com ━