highlight selected bones - "import skeleton" - ue 5.7.2

hi guys, is there some hidden viewport option to highlight selected bones in the “import skeleton” hierarchy?

bone_highlights

looks like it starts to work for every bone after creating an array for couple of them:

nope, there’s still some glitch: select bone = no higlight >> make an array >> select bone = higlight on >> compile / delete array >> select bone = no higlight

bones_higlights_02