I’m coming to all of you with a desperate cry of help. I’m currently trying to recreate the taillights of a car, and I’m trying to make it as realistic as possible.
The problem is that this is really pushing my skill-boundaries to the max, since I’m still fairly new.
So heres the problem:
I’m trying to recreate the look of these glowing LED taillights. I especially like the little darker areas that run along the corners of the geometry.
The problem I have is that I have no idea how to make them. I guess with proper UV unwrapping and some time you could make a texture to mask them out, but let’s pretent this happens in a work environment where there’s no time for that and it has to work without it.
Is there a way to sample the object normals against each other to get the edges highligted in a way that it could be used as a mask to dim down on the emmisive?
Basically it’s a material that let’s edges glow like this without the use of textures:
I’d apprechiate any input I could get on this.