Hello everyone. I’m pretty new to Unreal Engine 4, but not to 3d. I make my own models including UVs and materials with a little rigging. I am actually looking at Unreal as a solution more for short animations, than making a game. My question is this:
If you’re making a short scene in Matinee, is it feasible to use higher detailed models, rather than Low Poly assets? I’m speaking more of human figures than of set pieces.
I don’t care how long it takes to render. I’m not trying to do this in a game, but I wanted to know some potential pitfalls if there are any.