Higher detail without nanite? (similarly to IdTech 7 geodecals)

yup, atlases with like a bajillion decals are awesome, as well as trim sheets, especially when they’re combined. It allows no only to up the detail level, but to make it ridiculously fast.

Take for example Ghostrunner 1/2 - they’ve put A TON of decals on everywhere and it helped with visual fidelity a lot. And with the first game it was in the UE4, so no nanite at all

If you’re a Blender user there’s a god-like addon which makes the process of making decals really fast and easy

including export to UE: