High Velocity Replicated Projectile Not Showing On Client

If I set Projectile MaxSpeed and Velocity to 1000000.0, the projectile won’t show on Client, but the On Hit Events still show on both Server and Client.

Whereas if I set MaxSpeed and Velocity to 10000.0, the Projectile’s ParticleSystem will show on both Server and Client.

Here’s the visualization: - YouTube

As this Projectile is supposed to be Instant Hit, I need it to be very fast, but it won’t show on Client if the speed is too high, thoughts?

Use a trace instead of a projectile if it’s supposed to be that fast. At least for collision - visually just do whatever.