So what I am trying to make is a fast moving platform in which the player must land on it at the right time and then jump off but the speed of the platform affects the movement of the player so greatly that the player gets dragged along with the platform itself. I have been messing around with Physics Linear Velocity but I am not fully understanding the math and logic of getting the player character to have full movement capabilities without being hindered by the velocity of the platform.
Please any help would be greatly appreciated