Hi, I’m trying to do some flight collisions. What’s the best way?
I’m using the open world and the 3rd person pawn.
Collisions are working while walking and 80% of landings. 20% fall through.
I’m building simplified physics and using movement mode none while flying.
The pawn is flying around 1200 cm/s
I’ve tried CCD (helped) and MACD (???), but the landings aren’t 100%.
To get 100%, I have to blow up the 3rdPerson’s capsule to 100x300 cm, which is too big. The pawn collides, stops forward movement, then falls 0-300cm. Not great. Also, my computer is too fast, so it may suck on older hardware.
What’s the best way to get flying collision?
I saw something about doing ray tracing or maybe a thrown ball like in VR.
I feel like I’m missing something that’s already built…
Thank you!