High score table that only keeps highest count and not continue to count after round end.

Hi all,

Having an issue where my player picks up coins and the score is recorded and displayed as it should but I can’t seem to find a way to reset the score that the player is carrying once they finish a run without resetting the one recorded on the Player Reference object at the same time.

I have tried killing the player (Elim on damage volume) and diabling/resetting/removing/disabling both the Tracker and/or the Player Ref objects on enter. Played with Triggers as well. Unfortunately, the score keeps on going up as I come back and continue to collect coins.

The gameplay is basically a few coin collection runs starting from a central hub. I was hoping to let the player have as many runs as they want starting from the hub and their highest collection amount retained per course. If another player comes along and beats the score then they get their name up.

I am OK if the run has to end with the player crossing a trigger or dieing from a damage volume or whatever it may be.

I understand that persistence is not yet fully implemented so I am ok with the score resetting when they leave the game for the now.

If this is a topic that is more complex than time allows, does anyone know of a good tutorial that covers the subject. The ones I have seen only get me to the point where I am at (recording score as I pick up).

Thank you for your time.

Hey OddButAwesome,

In the case of resetting score, haven’t tried it but the Score Award Type - Set, in the Score Manager, sounds plausible, like it could Set Score to 0 ??

I think even with persistance working, you may need to submit a request for a “High Score Tracking” device.