I’m trying to take a high res screenshot of this character’s face. When I press the “Take a screenshot” button once, all of those files shown in explorer are created. (except the folder called “old”) Most of these files are either completely black or white, while one appears to be taking a photo of what the viewport would look like when not in play mode.
Why isn’t it taking a screenshot of what is in the viewport? Why are so many files generated? I’ve never had this happen before. Thank you for your time and expertise.
It’s because you’ve got the ‘include buffer visulization targets ticked’.
Does it work without that?
I did not get a notification for this reply, I’ll have to look into that.
I tried all types of combinations, including deselecting include buffer visualization targets, but I kept getting the same results. But that was odd that there were literally no changes no matter what was selected and I never initially selected that option, so I knew something was fishy. I restarted the project and it now works as you said. Something must have glitched it all out. Thanks!!!