Hi I was just wondering if there was a way of taking masked screenshots through a command ingame instead of always opening the tool all the time and enabling the depth mask. Or if there is another way of doing it through the blueprints.
Thanks
Hi I was just wondering if there was a way of taking masked screenshots through a command ingame instead of always opening the tool all the time and enabling the depth mask. Or if there is another way of doing it through the blueprints.
Thanks
Hit tilde (~) and then type HighResShot x filling x in with the multiplier of screen resolution.
Ie HighResShot 4 at a resolution of 128x128 would give you a screenshot at 512x512.
You can bind this to a blueprint or bluTility using the RunConsoleCommand node.
Hope this helps
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Hi, yeah I have that set up already but what I wanna do is to be able to also use for it to take screenshots with the the “use custom depth as mask” option on but through blueprints. Instead of always opening the tool in the editor to turn it on.