High-Res texture-pack for UE4

Ok folks, here’s a new update.

I took a few photos and made half a dozen new rock textures, one is 4096px, the others are 2048px.

There are diffuse-, height-, normal-, and roughness -maps creating two different versions of each material:
One using a simple bumpoffset, and another one with world displacement /tessellation for more detail.

I made a quick test-terrain with UnrealEditor to show how the textures might look ingame so far.
Most shots show the bumpoffset material on terrain though, nevertheless there are two pictures showing world displacement also.

rockywall02_prev.jpg&stc=1&d=1484991300
stoneprev01.jpg&stc=1&d=1484991307
rock_01_prev.jpg&stc=1&d=1484991316
tex06.jpg&stc=1&d=1484991322
rock_03_prev.jpg&stc=1&d=1484991327
tex07.jpg&stc=1&d=1484991332
tex08.jpg&stc=1&d=1484991339
rockingameprev03.jpg&stc=1&d=1484991346
rockingameprev02.jpg&stc=1&d=1484991351
layersprev.jpg&stc=1&d=1484991357
terrainfinalprev01.jpg&stc=1&d=1485016216
tessellationterrainprev01.jpg&stc=1&d=1485033673