Ok folks, here’s a new update.
I took a few photos and made half a dozen new rock textures, one is 4096px, the others are 2048px.
There are diffuse-, height-, normal-, and roughness -maps creating two different versions of each material:
One using a simple bumpoffset, and another one with world displacement /tessellation for more detail.
I made a quick test-terrain with UnrealEditor to show how the textures might look ingame so far.
Most shots show the bumpoffset material on terrain though, nevertheless there are two pictures showing world displacement also.
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