High Res Screenshot ignores path tracer denoised Image!!

Hi. When I used UE 4.27, I used Path tracing to create a still render.

Usual process: place the camera, fullscreen the viewport, select path tracing viewmode, wait for the image to denoise and then export via the “High Resolution snapshot”. Nothing wrong.

Since I installed UE 5, I tried to make the same proces, but when I hit the “High Res Snapshot” on the denoised image, the image starts to render again and the exported image is a noised image.

Its like the High Res button trigers the rendering process again.

Tried to do it again in 4.27 but now it also has the same problem.