as you can see I’m getting these noise or black dots and in some area tiny white dots although my world settings are high as you can see in the picture and my lighting quality on production and also my wall lightmap res is 2048 and I double-checked that my lightmap compress is unchecked
One of your setting is way too high (quality) and one is too low (smoothness)…
BUT
I think it might be your material/normal map… have you tried with just plain grey material?
Static Lighting level Scale: 0.1
Num Indirect Lighting Bounces: 10
Num Sky Lighting Bounces: 10
Indirect Lighting Quality: 13
Indirect Lighting Smoothness: 1
Lighting Quality: Production
Time: 2min 37sec
as you can see they are affected however in the second test I put the lighting quality to preview to see if that effect or not, it didn’t affect at all but the time reduced from 2min 37 to 2min 20 , but exactly the same result
so only lighting quality is automated, you have to change the world settings
its okay, so basically other than **Num Indirect Lighting Bounces **is not affected , but how about **Num Sky Lighting Bounces **or **Indirect Lighting Quality **and Indirect Lighting Smoothness ?
because these are related to indirect lighting, i suggest always put setting as you are in CPU lightmass regardless if they are effecting or not