I have a complex mesh and therefore i need a high quality collision. Any idea on how should adjust the collision?
Are you creating the collision in modelling software?
Hi melechesh,
Depending on your mesh you can use the multiple methods described here in the documentation: Setting Up Collisions With Static Meshes in Unreal Engine | Unreal Engine 5.1 Documentation
It’s also best to remember that keeping the collision mesh as simple as possible is best in most cases. There will be cases where you will need to have more accurate collision, but this will cost you more performance as well.
Thank you!
Tim
Thanks. It solved