High precision tangents and UVs for skeletal meshes

As the title says I’d really appreciate the support of high precision tangent basis and full precision UV’s for skeletal meshes. Otherwise there is no way around wonky lines and reflections on skinned curved surfaces. It’s a big problem in close-ups. Thanks!

Did you ever get anywhere with this. Suffering with the same issues and unfortunately cannot find a way to resolve

Yes please full precision uv for skeletal meshes please!

High precision tangents and UVs are available for skeletal meshes in the details panel under build settings:

image

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amazing! thx!