I’m new to game development.
Unreal seems to be able to import high poly mesh, and when I excute preview game screen it works without problem.
But I assume that using high poly mesh in the game might slow other people(players)'s computer down.
Do you guys use subdivided mesh as it is? Or do you usually bake normal maps so everything is low poly?
I’m asking this question because sculpt->retopo->baking is a lot of work. If I can avoid it I want to avoid.