Just thought I’d amuse you this Sunday with this video of 100,000 decals being stamped at 60 FPS!
No Decal actors are used here. All decals are texture/material driven in mesh-space or world/local space. Works even for skeletal meshes!
This was achieved using DoN’s Mesh Painting System which also features “paint blob collisions” for Portals, projectiles that shoot through walls, paintable A.I. traps and more.
You can learn more about the main system on the marketplace thread which has a full list of features (and amusing GIFs :D)
Of course, feel free to ask any Decal specific questions (or anything else!) over here too