I thought it would be interesting to see how it would feel to take cover and blind fire around cover in first person. I haven’t been able to find any examples of coding this even in third person. So I’m stuck on what components I would need to manipulate with blueprint / C++ code to see how to approach / implement this.
Can anyone take a stab at outlining the high level actions needed for this with me?
Logic I have:
If in cover and player is in a shoot able position (e.g. gun can go around cover), if the left mouse button is clicked, execute blind fire method.
I’m lost as to what would go into the blind fire method and detecting the shoot able position. Should a first person animation play allowing the player to pivot the their weapon from a fixed position: left, right, up, and down?
Here’s a video example of it in a UE3 game - Red Orchestra 2 | Blindfiring All weapons - YouTube