I know I have a lot of searching, reading, experimenting and tutorials to watch, practice, and learn with regarding blueprints and animation, but I was wondering if you can answer or point me in the right direction.
First off I see how powerful and the amazing potential UE4 has when looking at samples such as this: King of kings Hard Battle 03 - YouTube
My question(s) are this:
1- does a game like that appear to be all created from a blank blueprint template with imported 3d (fbx?) models and skeletal mesh animations custom created or can you start with the premade 3rd person template and customize the player/ai from there?
2- does the 3rd person template contain ai pawns of an ‘animal’ (maybe wolf/bear) models or again, do you have to import 3d models and custom make them with texture, animate the moves/behavior, etc like I was saying above.
I believe I am correct in thinking this is all done in the blueprint system.
If you could point me in the right direction that would be appreciated or even a very generic explanation will do.