And the era of single mesh molding/forming 3D models is coming to an end…
High Density Modularity is the assembly of 3D Entities from large granular sets of Mesh Part & Pieces to create massive variation. These parts are then loaded into the Engine for Assembly and optimization. We are already seeing this modular assembly in 3D Character Creation systems like DAZ3D, iClone, Manuelbastioni Lab for Blender, and Make Human. I believe we’ll see even smaller parts/pieces to customize Clothing and Armor for Clothing Generation System similar to MarvelousDesigner.
I predict that we’ll start to see specialty model assembly systems for other Entities such as Firearms, Melee Weapons, Vehicles, Crafts, Architecture and more modular asset packs in marketplaces. In fact we already see various modular Architecture packages. No longer will you need to model all of the vehicle parts, you will be able to load them, attach them to a chassis and modify the part as desired. Similar to a real-world model car kit. You will also be able to distribute the assembly, like a real-world vehicle assembly line.
The move in this direction will support Player personalization which is rising in demand. Even for games such as Pro Sports and High narrative that normally rely on pre-designed characters, will allow Players to personalize the look of the Entities and Environment. Player personalization will become the standard in the future. The next step in this Personalization is Social Personalization at the Entity Level. In other words, Friends and Family share in the customization of a single Character, weapon, etc.
A large number of successful modern games are promoting Creativity with building, construction, and assembly. Many of these systems rely on Modular Parts, and we predict that more granular parts will be used to encourage even more creative variation. We’re preparing for the future. HeadlessStudios.com has been developing a High Density Multi-user Construction System to assembly ALL Entity types, PROTOS.
We truly believe that 3D Artist who now adopt a modular workflow, produce parts to assemble into entities, will benefit in the future. We’re very interested in opinions on this subject (especially 3D Modelers, using traditional modeling techniques). Please post or we can chat live via discord.