Hello and HUGE thanks to epic for giving us that dream engine.
I am well aware that it is very early stage of its life and that there is a lot of room for optimization.
My rig is a meh… decent 3x1080pmonitors, two GTX570 , i5 email@example.com ghz and 8GB ram.
BUT when in engine the CPU is 50% to 90% and the GPU’s are at least at 50% load even with LOW material quality.
And even with realtime rendering turned off the they are still getting pushed. ( I know you can stop some effects but this is not the solution to the problem because you don’t get an accurate representation of your game)
Post ideas and don’t hate on Epic they didn’t put a gun to your head and tell you to subscribe…
EDIT: **GUIDE HOW TO LOWER THE STRESS ON YOUR SYSTEM **
Turn off realtime rendering by pressing CTRL+R - this will stop your computer from working hard when you are just staring at a wall
In the Toolbar (window>toolbar) click on the **Quick settings **> Engine Scalability Settings > put everything to medium. (The Resolution is a “virtual” resolution that UE4 uses to render the scene after that it is upscaled to your screen resolution )
In the Toolbar (window>toolbar) click on the Material Quality Level> set it to LOW
(in my case I tweaked it so it runs at 120fps so I’m Happy as F*ck )