I used the Shooter Game example to bootrap my project but I am encountering some heavy build times. A simple change in ShooterCharacter.h will result in > 70 sec build time.
I think that is pretty heavy. I already put everything on an SSD. I have an i5 2500k which is only a dual core with 4 threads.
I tried to change some settings. I realized Ue4 defaults to a unity build so I thought I would try
bFasterWithoutUnity = true
The strange thing is it still seems to compile every single file again just like the unity build but without putting everything in one file.
The build time goes up from ~70sec to ~220sec for a simple change. That doesn’t seem quite right. I expected it to only recompile a couple of files.