I have an actor that, when clicked, will spawn 4 other actors next to it that can also be clicked. The behavior I am after is this: click and hold on the main button and display 4 options, then drag over one of the options and release, after which the 4 options disappear, with appropriate roll over animations for main button and the options. Is there a way to do this with blueprint?
Currently I have a main actor that spawns 4 other actors, but the main actor does not know when the states of the other four and can’t destroy them afterwards. If I can dynamically create a hierarchy that would be great. A static one would work too.
Is this possible? Or should this be done in C++?