I’m trying to make a vehicle in blender3D and export it to UE4
the mesh works perfectly well, but when I try to apply physics, things don’t go well.
The best results I’ve gotten are with a setup like this:
invisible plane (to act as base) → armature → Bone linked to the main body of the vehicle → 4 wheel bones with the wheels attached.
I’m afraid that the fact that I have export with x50 from blender has something to do, the physics start as something tiny.
What is the hierarchy supposed to be like? I also tried with the armature being the parent of everything else, but that one gives me worse results with the physics