Can anyone confirm / does anyone know why culling isn’t actually working with the individual instances?
I need a custom “something” that will function like the lanscape foliage tool for instancing stuff.
Using the HirerchicalInstancedStaticMesh component cut performance cost in over half, but to get above the minimum I can’t have all 1089 instances render all the time.
I’m using the instance+meshes as a tiled landscape. If I look up in the sky why are those instances still rendered? What? -_-