Hierarchical instanced static meshes disappearing

Unfortunately no reply to this, I’d love to use InstancedStaticMesh components to build a building in UE5, but in doing so I’ve run into the same problem.

I create InstancedStaticMesh Components through blueprints, but those components never appear in the actor’s heirarchy. Then when I move the actor around in the editor, the building disappears completely. Not sure what I’m doing wrong here.

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