I currently have a bunch of Hierarchical Instanced Static Meshes which when touched, will spawn a destructible mesh in it’s place, which will then collapse 3 seconds later.
The problem I am having is that I believe that the instanced static mesh is not being destroyed or updating when it is not in sight.
To test this, I have touched each Hierarchical Instanced Static Mesh while facing them, and everything works accordingly, I was doing this for over 30mins trying to replicate the fault.
Then I decided to walk into the Hierarchical Instanced Static Meshes backwards, out of sight from the camera, and while the destructible mesh spawns and collapses 3 seconds later, the Hierarchical Instanced Static Mesh remains, I tested this for about 10-15mins and have a 100% fault replication.
I have also tried to simply move/update the HISM to go move underground instead, but this will not occur unless I am looking at the HISM.
Is there a special trick that I need to do to ensure the HISM is destroyed/updates even while not looking at it? Or is this a bug?
Thank you in advance.