Hierarchical Instanced Static Mesh (HISM) not rendering in 5.5.1 until Editor UI is clicked

Hi, I haven’t seen this behavior in 5.5 (I haven’t got Floxy but have been testing HISMs)

I just made a test scene, a simple BP with a HISMC and a function to spawn 50 cube instances, then another BP with a “CallInEditor” function that gets all the first BPs in the level and calls the Spawn function (so that the construction only gets called on the 2nd BP in the level) - it seems to work correctly.

How are you spawning the instances? Does a simple test like this work ok on your hardware?


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