Hierarchical instanced static mesh disable batching

Having a similar issue in Blueprint as well. Any luck figuring this out? My entire HISM group loads/unloads together… I’m in a UE5 world partition map and I’m spawning a maze that is 14x14 with each piece being 2000 units (28,000 units of data all unloading together). My cell size is set to 2000 and Loading Range set to 4,000. Any help would be appreciated!