Hey guys, i am working on some blueprints atm and have like a small problem now.
Can someone tell me Difference in Unreal between:
- Adding multiple HISMC in ONE Blueprint (lets say 10 stones)
- Adding 10 Blueprints with ONE HISMC in it (one stone in One Blueprint, but 10 Blueprints, makes 10 Stones in the end)
Does this actually make a difference? Visually basically not, but in rendering time or how the engine does handle it?