I’m making Rubik’s snake toy and came across problem with constructing it : it supposed to be in hierarchical order and alternating between 2 meshes(as in screenshot).It would be nice if there was a way to group this 2 meshes and add them as section.I tried using bones, but PhAT was a bit too complicated for now. Also, how to make them behave identicaly(rotate when touched)? HierarchicalInstancedStaticMesh is not an option because instances don’t support sockets.
I’ve resolved the problem and it works like a charm, but now I have another issue: how to get component from actor variable?