Hiding the Player Model

So we’re trying to create a cut scene where you’re sitting down on a couch, then get up. The issue is, where the player stands up at is where the player model currently is for game startup, so I would like to know how to hide the player model if possible. We are trying different methods as it is so we will make sure that people know how we fixed it if we have.

There is a node under rendering called “Set Visibility” connect your mesh to the target and you can set a bool to toggle it.