So If I want to make a top-down game and wanted to implement multiple floors that player can move what’s the best way to hide the above floors so that you can see the player?
Unfortunately, I don’t see many guides or discussions about it. Thanks for the reply.
The floor can be anything like static mesh or actor, but what I am interested in hiding the mesh above you. How would you achieve this? Line trace? Culling volume? I want to know how you would do multiple floors if you are making a top down game.
How does that sphere mask occluding look to you? Disorienting? I feel disoriented. I will take a look at camera-based sphere mask. Thank you for the reply.