I am not sure if this has been asked before but I wasn’t sure what the technical term for something like this would be, so here goes…
How do I hide content in a scene as a player moves from one section to another? Like in the following video: https://www.youtube.com/watch?v=6vf_8115GIw
Take a look at level streaming or the culling volume (when you use the foliage tool you can cull it directly in the tool):
Is it the same method for hiding (or darkening) content below the area where the character is walking?
Those upper suggestions just let the assets disappear -> but you could just let a plane with black texture appear when the other part disappears (probably not the best solution, but it should work)
I mean like in the following screenshot, the top portion and the stuff below the platform that the character is walking on is either not being rendered or is invisible, even though they have all the lighting and stuff enabled.
Can this also be achieved using Culling? or should I not put anything there or do I disabled ‘World lighting’, if there is such a thing.
Now I know what you want to achieve -> take a look at this thread: Side Scroller Black Lighting - Rendering - Unreal Engine Forums
Thanks, this is awesome! Level streaming and culling is exactly what I needed!