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Hiding Object only for one Camera

How can I define that an Actor is not rendered on one particular camera. It should still be displayed on other cameras and Rendertargets.

You tried google? https://www.reddit.com/r/unrealengine/comments/3qifij/help_hiding_actors_in_player_camera_but_show_them/

regards
neo

Thank you for the answer, that’s exactly what I did. Unfortunately I have had a hard time with this approach though, but finally it worked. The important thing was to set the owners accordingly with Blueprint.