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hiding mesh

hi, I’ve got a character with some sword fighting animations, I’ve imported the sword as part of the skeleton because the sword has some animations of its own i.e. it gets thrown in the air, switches hands. but as part of the game I need to character to switch weapons, so in the Unity version I would hide the mesh of the sword and add spawn a new sword that is a child of the initial sword. How would I do this in Unreal?