Hiding Items quickly through Outliner and hiding child items based on parent

Hi, I’m still learning unreal coming from Unity so appologies if there is a way to do this and I dont know about it. I think it would be really useful to have a couple of options

  1. having objects that are hidden in the outliner stay hidden in game
  2. being able to hide a object in sequencer and that would hide children objects too (like it does in the outliner)
  3. being able to use sequencer to hide object easily like you can in outliner.

It seems very wierd coming from untiy that you have to use a hidden in game checkbox, and that doesnt affect children objects, this would make animations I do a lot easier.

If theres a way to do this easily please let me know.

Just about every actor in Outline has a Visible flag in the details panel. You can also set cast shadows and invisible in-game so it disappears when running.

Sequencer can add a Track to any object Visible in Game(?) flag that can be keyframed to turn and off.

If you make an object as a subsequence in sequencer you can probably turn off everything in that level sequence subsequence.