Hi, I’m still learning unreal coming from Unity so appologies if there is a way to do this and I dont know about it. I think it would be really useful to have a couple of options
- having objects that are hidden in the outliner stay hidden in game
- being able to hide a object in sequencer and that would hide children objects too (like it does in the outliner)
- being able to use sequencer to hide object easily like you can in outliner.
It seems very wierd coming from untiy that you have to use a hidden in game checkbox, and that doesnt affect children objects, this would make animations I do a lot easier.
If theres a way to do this easily please let me know.