I have a HUD widget. On different levels, I’ve put loading screens as widgets. I want the HUD to be invisible on these loading screens. Through the tutorials I’ve watched, I understand the nodes should be something like the image below, (unless anyone has a better idea) but it doesn’t work. I tried playing with visibility nodes as well but not helped. Which blueprint should these nodes go - the level, the loading widget or the HUD widget?
Setting Set Visibility to hidden works for me.
I would put it in the loading widget/actor because that is what has priority. To hide the HUD, you could either (A) keep a reference to it in a variable (like you have in your screenshot), or (B) use Get All Widgets Of Class to get all the widgets and hide them (useful if you have many widgets up).
Hm unfortunately neither worked for me but I might be missing a little detail somewhere. I will try these in different combinations and see if it works. Thanks a lot for your help!
If you’re putting this in a widget, try putting it in an actor; shouldn’t make a difference, though. If that doesn’t work, I don’t know what the problem could be.
Not sure how to move it in an actor but I’ll look into it, thank you!