Hiding editor assets through editor utility widgets

Hello unreal community, I’m currently trying to program an editor tool which should be able to hide actors that are currently unselected. Unfortunately I couldn’t find a component that could set the visibility of actors in the editor, but I’m also quite new to unreal. Thank you in advance

Here’s your piece of code to hide Actors within a Collision Sphere with manual radius

This has to be placed in Construction Script in order to use in-Editor

Haven’t done anything besides this cuz I had no clue if you wanted to list those somewhere to show 'em back (cuz you don’t see it from the World Outliner and have to search them manually)

Anyway that hopefully pushes you somewhat forwards ;]

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Thank you, that could be a workaround. I need this function in order to isolate only the selected assets in the editor.

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