Hiding certain objects from being drawn on a camera or SceneCapture2D object

Is there a reason why HiddenComponents is a TArray instead of a TSet? It’d be simpler for deleting Components that must be rendered. And it’s already using “AddUnique” so it seems that it should have been a TSet.


class USceneCaptureComponent : public USceneComponent
{
	GENERATED_UCLASS_BODY()

	/** The components won't rendered by current component.*/
 	UPROPERTY()
 	**TArray<TWeakObjectPtr<UPrimitiveComponent> > HiddenComponents;**