Hideout Studio - Volume Editor Picker

⚡ Volume Editor Picker — Select Smarter, Work Faster

Selecting actors one by one slows you down. Volume Editor Picker changes that.

Place a Box, Sphere, or Custom Mesh volume anywhere in your scene and select every actor inside in a single click. Need faster? Switch to Marquee mode and drag your selection directly in the viewport — no shortcuts to memorize, no workflow interruptions.

Built as a native Unreal Engine Editor Mode, Volume Editor Picker integrates seamlessly into your existing Level Editor layout. The panel replaces the Place Actors window when active and disappears when you're done — zero clutter.

✅ Key Features

🔷 SELECTION SHAPES

✔️ Box — oriented bounding box with full 3D gizmo and numeric inputs

✔️ Sphere — radius-based selection with interactive handle

✔️ Custom Mesh — use any Static Mesh asset as your selection volume shape

✔️ 2D Marquee — drag-and-drop rectangle selection directly in the viewport

🎯 SELECTION CONTROL

✔️ Contain mode — select only actors fully inside the volume

✔️ Intersect mode — select every actor that touches the volume

✔️ Replace, Add (Ctrl) or Remove (Alt) from existing selection

🔍 SMART FILTERING

✔️ Filter by actor class (Static Mesh, Skeletal Mesh, Light, Sound, Camera, etc.)

✔️ Filter by Content Browser folder path

✔️ Filter by actor tags

✔️ Exclude hidden or locked actors

✔️ Combine multiple filters for surgical precision

🛠️ EDITOR INTEGRATION

✔️ Native Unreal Engine Editor Mode — no floating windows

✔️ Interactive 3D gizmo — move, rotate and resize volumes in the viewport

✔️ Numeric panel inputs — precise size and position control

✔️ Keyboard shortcuts — switch shapes and execute selections without the UI

✔️ Zero runtime footprint — Editor-only, not included in packaged builds

⚠️ Important Notes

- The Custom Mesh Volume feature requires the source Static Mesh to have a convex hull collision setup. If none is found, the plugin falls back to the mesh bounding box and displays a warning.

- This is an Editor-only plugin and has no effect on packaged/runtime builds.

🛠️ Supported Engine Versions

✔️ Unreal Engine 5.0 and above

📚 Documentation
💬 Discord

🛠 Support

All support is provided after product ownership verification.

All asset map are not included*